was gonna post a video of this but i don't want to re record the video with fake reactions since it closes without warning and corrupted my audio and video
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I played your game in my 3 Games series on Odysee the link is:
Your game starts at 03:55 and I critique it at the end at 42.08
I enjoyed your game and do see promise in it, I want more, the story is intriguing as when I read the first few blurbs I wanted to know more about the monsters and the character's background, the combat however leaves something to be desired but with a bit of polish it could work, my only negative was the character turns too slow and attacks too slow, just speed that up a tad so it doesn't feel like the character is carrying around a ton weight and possibly add a mouse sensitivity slider so players can tailor the speed of turning to their liking, but overall a good concept and I look forward to this game's full story and ending in the future. If I may give a recommendation, add some longer optional perhaps even collectable lore drops in the form of pages, paper scraps, or things the character can jot down in a journal like observations and/or memories, as a bonus for players that are interested in the setting, the story, and character(s), but... can be skipped for players who are more interested in the action and progression.
My play of Penitent Dead. Really enjoy your style, found this haunting and intriguing. I have no idea if you're supposed to fight that dude in the castle in the end but I wasted zero time dicing him.
I love how much this manages to evoke tone and world-building with such a minimalist approach. Good stuff!
hi, big thx for the game. greetings from rosti 🙏😘
this game is killer, i love everything about it
A dark and interesting game, in terms of graphics and tone, the plot is very clear and I want to continue. I hope you will bring this project to the end, and make the full version, or something similar.
My walkthrough in Russian:
I needed to change permission for executable "PenitentDeadV1.4-Linux.x86_64" no user neither admin can run after unzip.
throughever, I like the game and the gameplay...only...too short¡¡¡.
Thanks and good job¡¡¡
its fun. Keep up this project. I am curious to know what about inner forest. :D Congrats, dude(or lady):
Really really cool game!
I have the same issue as Barking at the Stranger (can't run the game on Mac). Didn't want to simply reply to his comment as I want the issue fixed. Can't run this game probably due to some unforeseen issues with Big Sur. Not only do I want to play it badly, but once I can I would love to support the developer--please do what you can!! This game looks so damn cool...
i couldn't play it, it wouldn't launch, it just tells me i can't, by the way, i'm in the mac version, i don't know if it's just my computer, can someone else tell how it went for you?
(of course, in the mac version)
Pretty cool style, actually looks like a PSX game. Enjoyed the chill and sombre atmosphere and gameplay. Thanks!
This game is fun to play, I really enjoy pixelated horror
I didn't understand what to do with some of the stuff I found! gotta give it another try.
Really cool aesthetics and interesting world, I really enjoyed it!
The game has a Lovecraftian feel to it and that makes it interesting. It has a big potential. The retro vibes are great. The game should be a prologue to a much bigger gamer.
LovelyHellplace´s Penitent Dead makes up for its short duration and underwelming gameplay with a sense of world building and scale that could contribute something valuble to the PSX Horror genre if expanded upon.
Hey, I've played your game a while ago and it was fun. However, it becomes way too easy when you realize that both trimping and circle strafing works in this game. You might want to get it fixed
Wonderful experience. You really nailed the Lovecraftian spookiness. I highly recommend this game to anyone looking for a short yet immersive horror adventure.
This game is so interesting and has so much potential, but I just find myself needing more than what's currently here. My biggest complaint is that the combat isn't good, there's no point in dodging attacks since no matter how far or fast you move you will always be hit. Even if you start moving before the enemy's attack starts, you'll take damage. On to the positives though. This game looks great, it's inspired by classic first person games from the ps1 era, and nails it both visually and audibly. The sounds are also great, and the story had me hooked, which is why I was let down when it just sort of ended. I am really hoping that this turns out to be a demo for a larger game, or even that it gets more parts like this.
I did this in a video with two other games, I'll link the video for anyone interested here:
Interesting that you weren't able to dodge. I was successful avoiding taking damage by moving clockwise while attacking. However, counterclockwise didn't always provide the same outcome.
Just like The Night is Darkening, this game leaves me wanting more. Hope you keep making games.
Super cool! Enjoyed a lot the game!
Fantastic, a small piece of something beautiful. The blue colored sky, it was so comfy, sadly short and great. The graphics and models were amazing.
one of the coolest games ever , damn
how would like it if markiplier played this game?
This was SO COOL. I'm absolutely following your work from now on. I need a full length experience like this. Loved it, friend.
I'm finding the that the Linux version is giving, "there is no data folder" when I launch directly.
is this still happening (or is this happening for anyone else)? I don't have a Linux comp, so I can't test it unfortunately :/
It appears to still be doing so. At least through the itch.io app. All I see showing up in the installed version is a .x86_64 binary executable. I think I could download from another version and see if that ends up working.
It is looking for a `Data` directory, copying from the Windows doesn't work, because it's looking for a .so library in there as well.
I'm starting to think that the best way (I don't like it, and it feels hugely kludgey) is to just run the Windows version under Wine.
This seems to be what a lot of the engine and platform providers think is, "providing Linux support". Make sure that there is a wine version it works with.
Works for me. The 'PenitentDeadV1.4-Linux_Data' is in the same dir as the 'PenitentDeadV1.4-Linux.x86_64', which you are running, yes?
I feel this game has a lot of potential! I'd love to to see this game expanded on! Made a video, hope you enjoy!
As a standalone I found this a little underwhelming gameplay wise but the potential for this to be something much bigger is definitely there! I did like the lore and obvious world-building though!!
This was a great short experience! Has a foundation for a great horror adventure game! Would love to see more! Here's my playthrough:
Im not entirely sure what I did wrong...
retarded, big dissapointment, sure "cool graphics" but thres literally no combat, waste of 3 minutes of my life, i saw the boss and expected something cool, single blow and his head came off and nothing happened, the bug thing never did anything, literally u might as well just make them a tree or something because they just take up space, please never make a game again.
Speedran your game
This was a neat little adventure, I was particularly interested in the lore between the bug creatures and the vassals. The PS1 aesthetic was definitely nailed down, great job!
I played your game and had fun.